C# coding styles
This is the to be considered the coding standard for Dolittle and is subject to automated verification during automated builds and also part of code-reviews such as those done for pull requests.
Values, principles and patterns & practices
It is assumed that all code written is adhering to our core values and core principles.
Compactness
In general, code should be compact in the sense that any “noise” of language artifacts or similar that aren’t really needed SHALL NOT be used. This to increase readability, not decrease it. Things that are implicit, SHALL be left implicit and not turned into explicits.
Keywords
Use of var
Types are implicitly provided by the compiler and considered noise during declaration.
If one feel the need for explicitly declaring variables with their type, it is often a
symptom of something else being wrong - such as large methods that you can’t get a feel
for straight away. This is most likely breaking the Single Responsibility Principle.
You MUST use var
and let the compiler infer the type implicitly.
Private members
In C# the private modifier is not needed as this is the default modifier if nothing is specified. Private members SHALL NOT have a private modifier.
Example:
public class SomeClass
{
string _someString;
}
this
Explicit use of this SHALL NOT be used. With the convention for prefixing private members, the differentiation is clear.
Prefixes and postfixes
A very common thing in naming is to include pre/post fixes that describes the technical implementation
or even the pattern that is being used in the implementation. This does not serve as useful information.
Examples of this is Manager
, Helper
, Repository
, Controller
and more (e.g. EmployeeRepository
).
You SHOULD NOT pre or postfix, but rather come up with a name that describes what it is.
Take EmployeeRepository
sample, the postfix Repository
is not useful for the consumer;
a better name would be Employees
.
Member variables
Member variables MUST be prefixed with an underscore.
Example:
public class SomeClass
{
string _someInstanceMember;
static string _someStaticMember;
}
One type per file
All files MUST contain only one type.
Class naming
Naming of classes SHALL be unambiguous and by name tell exactly what it is providing. Example:
// Coordinates uncommitted event streams
public class UncommittedEventStreamCoordinator {}
Interface naming
Its been a common naming strategy to include I
in front of any interface
.
Prefixing with I
can have other meaning as well, such as the actual word “I”.
This can give better naming to interfaces and better meaning to names.
Examples:
// Implemented by types that can provide configuration
public interface ICanConfigure {}
// Implemented by a type that can provide a container instance
public interface ICanCreateContainer
You SHOULD try look for this way of naming, as it provides a whole new level of expressing intent in the code.
Private methods
Private methods MUST be placed at the end of a class.
Example:
public class SomeClass
{
public void PublicMethod()
{
PrivateMethod();
}
void PrivateMethod()
{
}
}
Exceptions
flow
Exceptions are to be considered exceptional state. They MUST NOT be used to control program flow. Exceptional state is typically caused by infrastructure problems or other problems causing normal flow to be able to continue.
types
You MUST create explicit exception types and NOT use built in ones. The exception type can implement one of the standard ones.
Example:
public class SomethingIsNull : ArgumentException
{
public SomethingIsNull() : base("Something was null") {}
}
Throwing
If there is a reason to throw an exception, your validation code and actual throwing MUST be in a separate private method.
Example:
public class SomeClass
{
public void PublicMethod(string something)
{
ThrowIfSomethingIsNull(something);
}
void ThrowIfSomethingIsNull(string something)
{
if( something == null ) throw new SomethingIsNull();
}
}
Async / Await
In C# the async / await keywords should be used with utmost care. It is a thing that
without really thinking it through can bleed throughout your codebase without necessarily
a good reason. Alongside async / await comes the Task
type that needs to be there.
The places where threading is necessary, it MUST be dealt with internally to the
implementation and not bleed throughout its APIs. Dolittle has a very good handle on its
entrypoints and from these entrypoints, the need for scaling out across multiple threads
are rarely needed. With the underlying infrastructure being relied on, web requests are
already threaded. Since we enter the system and returns back as soon possible, we have a
good grip of when this is needed. Threads can easily get out of hand and actually slow
down systems.
Exposing IList / ICollection
Public APIs SHALL NOT have mutable types as return types, such as IList, ICollection. The responsibility for maintaining state should be with the owner of it. By exposing the ability for changing state outside the owner, you lose control over who can change state and side-effects occur that aren’t clear. Instead you should always expose immutable types like IEnumerable instead.
Mutability
One of the biggest cause of side-effects in a system is the ability to mutate state and possibly state one does not necessarily own. The example is something creates an instance of an object and exposes public getters and setters for its properties and inviting anyone to change this state. This makes it hard to track which part of the system actually changed the state. Be very conscious about ownership of instances. Avoid mutability. Most of the time it is not needed. Instead, create new objects with the mutation in place.