Dolittle targets the line of business type of application development. In this space there are very often requirements that are somewhat different than making other types of applications. Unlike creating a web page with content, line of business applications has more advanced business logic and rules associated with it. In addition, most line of business applications tend to live for a long time once they are being used by users. Big rewrites are often not an option, as it involves a lot of work to capture existing features and domain logic in a new implementation. This means that one needs to think more about the maintainability of the product. In addition to this, in a fast moving world, code needs to built in a way that allows for rapidly adapting to new requirements. It truly can be a life/death situation for a company if the company is not able to adapt to market changes, competitors or users wanting new features. Traditional techniques for building software have issues related to this. N-tier architecture tends to mix concerns and responsibilities and thus leading to software that is hard to maintain. According to Fred Brooks and “The Mythical Man-Month”, 90% of the cost related to a typical system arise in the maintenance phase. This means that we should aim towards building our systems in a way that makes the maintenance phase as easy as possible.
The goal of Dolittle is to help make this better by focusing on bringing together good software patterns and practices, and sticking to them without compromise. Dolittle embraces a set of practices described in this article and aims to adhere to them fully.
The project got started by Einar Ingebrigtsen in late 2008 with the first public commits going out to Codeplex in early 2009. It was originally called Bifrost. Source control History between 2009 and 2012 still sits there. The initial thoughts behind the project was to encapsulate commonly used building blocks. In 2009, Michael Smith and Einar took the project in a completely different direction after real world experience with traditional n-tier architecture and the discovery of commands. In 2012 it was moved to GitHub.
[!Note] The original Bifrost repository can be found here.
From the beginning the project evolved through the needs we saw when consulting for different companies. Amongst these were Komplett. It has always had a high focus on delivering the building blocks to be able to deliver the true business value. This has been possible by engaging very close with domain experts and developers working on line of business solutions.
A presentation @ NDC 2011 showcases the work that was done, you can find it here. From 2012 to 2015 it got further developed @ Statoil and their needs for a critical LOB application; ProCoSys. In 2015, Børge Nordli became the primary Dolittle resource @ Statoil and late 2015 he started maintaining a fork that was used by the project. Pull Requests from the fork has been coming in steadily.
The effort of design and thoughtwork going into the project is a result of great collaboration over the years. Not only by the primary maintainers; Michael, Børge and Einar - but all colleagues and other contributors to the project.
Domain Driven Design
Dolittle got from the beginning set to embrace Domain Driven Design and its concepts from. The reason for this is that part of modelling a system is understanding the domain that the system is targetting and understanding the vocabulary used by the domain experts in that domain and then be able to model exactly this. DDD is all about getting to a ubiquitous language that all team members use and understand.
In a large system you find that the system is not a single monolithic system, but rather a composition of smaller systems. Rather than modelling these together as one, bounded contexts play an important role in helping you separate the different sub systems and modelling these on their own. Putting it all together in one model tends to become hard to maintain over time and often error prone due to different requirements between the contexts that has yet to be properly defined. We see that we often have some of the same data across a system and chose to model this only once - making the model include more than what is needed for specific purposes. This leads to bringing in more data than is needed and becomes a compromise. Take for instance the usage of Object-relational mapping and a single model for the entire system approach. If you have a model with relationships and you in reality have different requirements you end up having to do a compromise of how you fetch it. For instance, if one your features displays all the parts of the model including its children; it makes sense to eagerly fetch all of this to save roundtrips. While if the same model is used in a place where only the top aggregate holds the information you need, you want to be able to lazy load it so that only the root gets loaded and not its children. The simple solution to this is to model each of the models for the different bounded contexts and use the power of the ORM to actually map to the database for the needs one has.
The core principal is to keep the different parts of your system apart and not take any dependency on any other contexts.
All the details about a bounded context should be available in a context map. The context map provides then a highlevel overview of the bounded context and its artifacts.
Bounded Context Mediator
At times bounded contexts needs a certain awareness of other contexts. This is often related to data and things that the certain context does not own, but needs a relationship to. A bounded context mediator can then provide a bridge between the contexts. This is something that is modelled directly.
[!Note] As of December 2016, Dolittle does not have a mechanism for this. It is under investigation in Issue #684
Domain Driven Design provides a set of building blocks to be able to model the domain. Dolittle aims to include most of these building blocks as long as it makes sense.
A value object is an object that contains attributes but has no conceptual identity. They should be treated as immutable. In Dolittle you’ll find the concept value object as a good example. Value objects does not hold identity that make them unique in a system. For instance multiple persons can live on the same address, making the address a great candidate for a value object as it is not a unique identifier.
Aggregates represents a collection of objects that are bound together to form a root entity. In Dolittle you’ll find the
AggregateRoot that represents this. Important aspect of the aggregate in Dolittle is
however that it does not expose any public state, whatever entities it relies on should only be used internally to
be able to perform business logic. The
AggregateRootis also what is known as an EventSource.
Entities are the artifacts that aggregates can use to form the root entity. They are uniquely identified in the system. For aggregate roots in Dolittle, it is about modelling the business logic that belong together.
[!Note] As of December 2016, Dolittle does not have a specific construct for this It is under investigation in Issue #685
The repository pattern is all about providing an abstraction for working with domain objects and be storage agnostic, but focused around the needs of the domain model. Since Dolittle is built around the concept of CQRS, the domain repository is one that knows how to work with aggregate roots.
When operations conceptually does not belong to the domain object, you can pull in supporting services. These are not something the aggregate knows about, but something that knows about both and coordinates it. In Dolittle this would be the CommandHandler
Important part of modelling the domain are the domain events. These are the things the domain experts talk about, the consequences, the things that happens in the system. Domain events represents the actual state transitions in a system. The AggregateRoot is the place where events are produced.
The SOLID principles aims to make it easier to create more maintainable software. It has been the core principles at play from the beginning of Dolittle. Below is a quick summary and some relations into Dolittle.
Single Responsibility Principle
Every class should have a single responsibility.
Open / Closed Principle
Systems and its entities should be open for extension, but closed for modification. A good examples of this is how you can extend your system quite easily by just putting in new event processor without having to change the internals of Dolittle.
Liskov Substition Principle
Objects in a program should be replacead with instances of their subtypes without altering the correctness of that program. An example of how Dolittle follows this is for instance the event store works. It has multiple implementations and the contract promises what it can do, implementations need to adhere to the contract.
Interface Segregation Principle
Interfaces should represent a single purpose, or concerns. A good example in .NET would be
IEnumerable concerns itself around being able to enumerate items, the
ICollection interface is about modifying
the collection by providing support for adding and removing. A concrete implementation of both is
Dependency Inversion Principle
Depend on abstractions, not upon the conrete implementations. Rather than a system knowing about concrete types and taking also on the responsibility of the lifecycle of its dependencies. We can quite easily define on a constructor level the dependencies it needs and let a consumer provide the dependencies. This is often dealt with by introducing an IOC container into the system. Dolittle is built around this principle and relies on all dependencies to be provided to it. It also assumes one has a container in place, read more here.
Seperation of Concerns
Read more in details about it here.
Decoupling & Microservices
At the heart of Dolittle sits the notion of decoupling. Making it possible to take a system and break it into small focused lego pieces that can be assembled together in any way one wants to. This is at the core of what is referred to as Microservices. The ability to break up the software into smaller more digestable components that makes our software in fact much easier to understand and maintain. When writing software in a decoupled manner, one gets the opportunity of composing it back together however one sees fit. You could compose it back in one application running inside a single process, or you could spread it across a cluster. It really is a deployment choice once the software is giving you this freedom. When it is broken up you get the benefit of scaling each individual piece on its own, rather than scaling the monolith equally across a number of machines. This gives a higher density, better resource utilization and ultimately better cost control. With all the principles mentioned in this article, one should be able to produce such a system and that is what Dolittle aims to help with.
Dolittle is heavily relying on different types of discovering mechanisms. For the C# code the discovery is all about types. It relies on being able to discover concrete types, but also implementations of interfaces. Through this it can find the things it needs. You can read more about the type discovery mechanism here. It automatically knows about all the assemblies and the types in your system through the assembly discovery done at startup.
Cross Cutting Concerns
When concerns are seperated out, some of these can be applied cross cuttingly. Aspect-oriented programming is one way of applying these. Other ways could be more explicitly built into the code; something that Dolittle enables. The point of this is to be able to cross-cuttingly enforce code. Things that typically are repetitive tasks that a developer needs to remember to do are good candidates for this. It could also be more explicit like the security descriptors in Dolittle that enables one to declaratively set up authorization rules across namespaces for instance. This type of thinking can enable a lot of productivity and makes the code base less errorprone to things that needs to be remembered, it can be put in place one time and one can rely on it. Patterns like chain-of-responsibility can help accomplishing this without going all in on AOP.
Conventions over Configuration
For a team to deliver consistency in the codebase, one should aim for a recipe that makes it easy to the right thing and hard to the wrong thing. Having conventions to govern the recipe forces the team to deliver in one way. Dolittle is highly focused around the concept of conventions in place for things, rather than having to configure thing. The conventions instead are configurable. Since things are discovered and one does not need to configure everything, we adhere more easier to the Open / Closed principle as mentioned earlier. Meaning that we don’t have to open up code to get new things in place, it will be discovered by how the conventions are and configured.
The simplest example of a convention in play in Dolittle is during initialization, Dolittle will configure whatever IOC container
you have hooked with conventions. One default convention plays a part here saying that an interface named
IFoowill be bound to
as long as they both sit in the same namespace. You’ll see this throughout Dolittle internally as well, for instance
Other good examples of conventions in Dolittle is in the Web frontend where one can specify a particular View to be loaded and it will automatically look for a ViewModel with the same name but instead of .html as extension, it looks for .js.
The conventions at play are described throughout the documentation when it is relevant.
Part of being able to move fast with precision is having a good automated test regime. One that runst fast and can be relied upon for avoiding regressions. Dolittle was built from day one with automated tests, or rather Specs - specifications. You can read more about how Dolittle does this here.
Most systems has different requirements for the read and the write part of each bounded context. The requirements vary on what is needed to be written in relation to what is being read and used. The performance characteristics are also for the most part different. Most line-of-business applications tend to read a lot more than they write. CQRS talks about totally segregating the read from the write and treat them uniquely. One finds event sourcing often associated with CQRS, something that Dolittle has embraced and helps bridge the two sides and stay completely decoupled. It is an optional part of Dolittle but hightly recommended together with an event store.
Model View View Model
MVVM is a variation of Martin Fowler’s Presentation Model. Its the most commonly used pattern in XAML based platforms such as WPF, Silverlight, UWP, Xamarin and more.
The model refers to state being used typically originating from a server component such as a database. It is often referred to as the domain model. In the context of Dolittle, this would typically be the ReadModel.
The view represents the structure and layout on the screen. It observes the ViewModel.
Part of connecting the View with the ViewModel and enabling it to observe it is the concept of binding. Binding sits between the View and the ViewModel and can with some implementations even understand when values change and automatically react to the change. In XAML, this is accomplished through implementing interfaces like INotifyPropertyChanged and INotifyCollectionChanged for collections.
For XAML and what is supported, read more in detail here.
A traditional MVVM would look something like this:
With the artifacts found in Dolittle and more separation in place with CQRS, the diagram looks slightly different
You can read more details about the MVVM pattern here.
Rather than grouping artifacts by its technical nature; keep the things that are relevant to each other close. This makes it easier to navigate and provides a more consistent structure than having to divide by technical nature.
Divide only by the tier the artifacts belong to. See Example below.
+-- Bounded Context 1 | +-- Module 1 | +---- Feature 1 | | | View.html | | | ViewModel.js | | | Styles.css | | | SomeRestAPI.cs | | | SomeSignalRHub.cs | +---- Feature 2 | | | View.html | | | ViewModel.js | | | Styles.css | | | SomeRestAPI.cs | | | SomeSignalRHub.cs +-- Bounded Context 2 ...
+-- Bounded Context 1 | +-- Module 1 | +---- Feature 1 | | | Command.cs | | | CommandInputValidator.cs | | | CommandBusinessValidator.cs | | | CommandHandler.cs | | | SecurityDescriptor.cs | | | CommandHandler.cs | | | AggregateRoot.cs | | | Service.cs | +---- Feature 2 | | | Command.cs | | | CommandInputValidator.cs | | | CommandBusinessValidator.cs | | | CommandHandler.cs | | | SecurityDescriptor.cs | | | CommandHandler.cs | | | AggregateRoot.cs | | | Service.cs +-- Bounded Context 2 ...
+-- Bounded Context 1 | +-- Module 1 | +---- Feature 1 | | | Event.cs | +---- Feature 2 | | | Event.cs +-- Bounded Context 2 ...
+-- Bounded Context 1 | +-- Module 1 | +---- Feature 1 | | | ReadModel.cs | | | Query.cs | | | QueryValidator.cs | | | SecurityDescriptor.cs | | | AggregateRoot.cs | | | Service.cs | +---- Feature 2 | | | ReadModel.cs | | | Query.cs | | | QueryValidator.cs | | | SecurityDescriptor.cs | | | AggregateRoot.cs | | | Service.cs +-- Bounded Context 2 ...
Below is the full pipeline of Dolittle when utilizing all its capabilities.
This article described all the principles that has played a key role in building Dolittle and will remain key to the future development of Dolittle. The focus is to be able to break things into the smallest of problems and be very explicit about it. This gives you the freedom of chosing how to deploy your software. If you’re starting out with something new, you might now have the luxury of running it scaled out in any way; nor should you, after all you don’t know how it will be responded to in the market - nor do you know the performance characteristics of your system, therefor you should probably just deploy it in such a way that it runs as a single process on a single server and scale out when needed. It is all about providing the capability when needed, build the system in a way that makes this possible. This is what Dolittle aims at making simple without compromise.
Einar Ingebrigtsen has created a video for The Code Lab that explains architecture for Microservices, touching on most of the concepts described in this article: